﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using WindowsGameLibrary1;

using Nuclex.Input;

namespace DataModels
{
    public class StateManager : Nuclex.Game.States.GameStateManager
    {

        public StateManager()
            : base()
        {}

        override public void Draw(GameTime gt)
        {
            base.Draw(gt);
        }


    }
}
